init
This commit is contained in:
29
src/main/java/fyi/tiko/battletower/BattleTowerPlugin.java
Normal file
29
src/main/java/fyi/tiko/battletower/BattleTowerPlugin.java
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@@ -0,0 +1,29 @@
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package fyi.tiko.battletower;
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import org.bukkit.plugin.java.JavaPlugin;
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/**
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* @author Tiko
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* @since 03.02.2026, 19:33
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*/
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public class BattleTowerPlugin extends JavaPlugin {
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private TowerSpawnManager spawnManager;
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@Override
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public void onEnable() {
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saveDefaultConfig();
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spawnManager = new TowerSpawnManager(this);
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getServer().getPluginManager().registerEvents(
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new ChunkPopulateListener(spawnManager),
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this
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);
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getLogger().info("Enabled BattleTowerPlugin");
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}
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public TowerSpawnManager spawnManager() {
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return spawnManager;
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}
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}
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@@ -0,0 +1,22 @@
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package fyi.tiko.battletower;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.world.ChunkPopulateEvent;
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/**
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* @author Tiko
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* @since 03.02.2026, 19:37
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*/
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public class ChunkPopulateListener implements Listener {
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private final TowerSpawnManager spawnManager;
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public ChunkPopulateListener(final TowerSpawnManager spawnManager) {
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this.spawnManager = spawnManager;
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}
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@EventHandler
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public void handleChunkPopulate(final ChunkPopulateEvent event) {
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spawnManager.attemptSpawn(event.getChunk());
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}
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}
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296
src/main/java/fyi/tiko/battletower/OriginalTowerGenerator.java
Normal file
296
src/main/java/fyi/tiko/battletower/OriginalTowerGenerator.java
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@@ -0,0 +1,296 @@
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package fyi.tiko.battletower;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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import org.bukkit.block.CreatureSpawner;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import java.util.Random;
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public class OriginalTowerGenerator {
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private int floor = 1;
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private int floorIterator = 0;
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private boolean topFloor;
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public boolean generate(World world, Random random, int ix, int surfaceY, int kz) {
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TowerType type = TowerType.COBBLE;
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Material WALL = type.wall();
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Material FLOOR = type.floor();
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Material PILLAR = type.pillar();
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Material LIGHT = type.light();
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Material STAIRS = type.stairs();
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int startY = surfaceY - 6;
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int maxHeight = 120;
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floor = 1;
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for (int builderHeight = startY; builderHeight < maxHeight; builderHeight += 7) {
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topFloor = builderHeight + 7 >= maxHeight;
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// ✅ FULL Forge Pattern Segment
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buildSegment(world, random, ix, builderHeight, kz,
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WALL, FLOOR, PILLAR, STAIRS);
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// ✅ Spawner/Floor
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if (!topFloor) {
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placeSpawner(world, ix + 2, builderHeight + 6, kz + 2, random);
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placeSpawner(world, ix - 3, builderHeight + 6, kz + 2, random);
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}
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// ✅ Chests
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placeChests(world, ix, builderHeight + 7, kz);
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// ✅ Lights
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placeLights(world, ix, builderHeight, kz, LIGHT);
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// ✅ Random Damage Holes (Original feel)
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randomDamage(world, random, ix, builderHeight + 5, kz, FLOOR);
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floor++;
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}
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// ✅ Boss Placeholder
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spawnBoss(world, ix, maxHeight, kz);
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return true;
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}
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/* ========================================================= */
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private void buildSegment(World world, Random random,
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int ix, int baseY, int kz,
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Material WALL,
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Material FLOOR,
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Material PILLAR,
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Material STAIRS) {
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for (floorIterator = 0; floorIterator < 7; floorIterator++) {
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if (floor == 1 && floorIterator < 4) {
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continue;
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}
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for (int xIt = -7; xIt < 7; xIt++) {
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for (int zIt = -7; zIt < 7; zIt++) {
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int x = ix + xIt;
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int y = baseY + floorIterator;
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int z = kz + zIt;
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// ==== EXACT FORGE SHAPE ====
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if (zIt == -7) {
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if (xIt > -5 && xIt < 4) {
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wallPiece(world, x, y, z, WALL);
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}
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continue;
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}
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// Main interior
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if (zIt != -6 && zIt != -5) {
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// Window rows excluded
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if (zIt != -4 && zIt != -3 && zIt != 2 && zIt != 3) {
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if (zIt > -3 && zIt < 2) {
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if (xIt != -7 && xIt != 6) {
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if (floorIterator == 5) {
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place(world, x, y, z, FLOOR);
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} else {
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place(world, x, y, z, Material.AIR);
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}
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} else {
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wallPiece(world, x, y, z, WALL);
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}
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}
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else if (zIt == 4) {
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if (xIt != -5 && xIt != 4) {
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if (floorIterator == 5) {
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place(world, x, y, z, FLOOR);
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} else {
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place(world, x, y, z, Material.AIR);
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}
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} else {
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wallPiece(world, x, y, z, WALL);
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}
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}
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else if (zIt == 5) {
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if (xIt != -4 && xIt != -3 && xIt != 2 && xIt != 3) {
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if (xIt > -3 && xIt < 2) {
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if (floorIterator == 5) {
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place(world, x, y, z, FLOOR);
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} else {
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wallPiece(world, x, y, z, WALL);
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}
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}
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} else {
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wallPiece(world, x, y, z, WALL);
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}
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}
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else if (zIt == 6 && xIt > -3 && xIt < 2) {
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wallPiece(world, x, y, z, WALL);
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}
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}
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// Window rows (-4,-3,2,3)
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else {
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if (xIt != -6 && xIt != 5) {
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if (floorIterator == 5) {
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place(world, x, y, z, FLOOR);
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} else {
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place(world, x, y, z, Material.AIR);
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}
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} else {
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wallPiece(world, x, y, z, WALL);
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}
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}
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}
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// Stair gap
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else {
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if (xIt == -5 || xIt == 4) {
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wallPiece(world, x, y, z, WALL);
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continue;
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}
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if (zIt == -6) {
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int stairX = (floorIterator + 1) % 7 - 3;
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if (xIt == stairX) {
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place(world, x, y, z, STAIRS);
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} else if (xIt > -5 && xIt < 4) {
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place(world, x, y, z, Material.AIR);
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}
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}
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if (zIt == -5) {
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wallPiece(world, x, y, z, WALL);
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}
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}
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}
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}
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}
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}
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/* ========================================================= */
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private void wallPiece(World world, int x, int y, int z, Material wall) {
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// Mossy pillar accents
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if ((x % 5 == 0) && (z % 5 == 0)) {
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place(world, x, y, z, Material.MOSSY_COBBLESTONE);
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} else {
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place(world, x, y, z, wall);
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}
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// Fill base into ground
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if (floor == 1 && floorIterator == 4) {
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fillDown(world, x, y, z, wall);
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}
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}
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private void fillDown(World world, int x, int y, int z, Material mat) {
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for (int yy = y - 1; yy > 0; yy--) {
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Block b = world.getBlockAt(x, yy, z);
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if (b.getType().isSolid()) break;
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b.setType(mat, false);
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}
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}
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/* ========================================================= */
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private void randomDamage(World world, Random random,
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int ix, int y, int kz, Material floorMat) {
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if (topFloor) return;
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int holes = floor * 2;
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for (int i = 0; i < holes; i++) {
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int dx = random.nextInt(10) - 5;
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int dz = random.nextInt(10) - 5;
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if (Math.abs(dx) < 2 && Math.abs(dz) < 2) continue;
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Block b = world.getBlockAt(ix + dx, y, kz + dz);
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if (b.getType() == floorMat) {
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b.setType(Material.AIR, false);
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}
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}
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}
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/* ================= Spawner ================= */
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private void placeSpawner(World world, int x, int y, int z, Random random) {
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Block b = world.getBlockAt(x, y, z);
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b.setType(Material.SPAWNER);
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CreatureSpawner spawner = (CreatureSpawner) b.getState();
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spawner.setSpawnedType(EntityType.ZOMBIE);
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spawner.update();
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}
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/* ================= Loot ================= */
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private void placeChests(World world, int ix, int y, int kz) {
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for (int i = 0; i < 2; i++) {
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Block chestBlock = world.getBlockAt(ix - i, y, kz + 3);
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chestBlock.setType(Material.CHEST);
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Chest chest = (Chest) chestBlock.getState();
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chest.getInventory().addItem(new ItemStack(Material.BREAD, 2));
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chest.getInventory().addItem(new ItemStack(Material.IRON_INGOT, 2));
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chest.update();
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}
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||||
}
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/* ================= Lights ================= */
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||||
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||||
private void placeLights(World world, int ix, int y, int kz, Material light) {
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||||
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||||
place(world, ix + 3, y + 1, kz - 6, light);
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||||
place(world, ix - 4, y + 1, kz - 6, light);
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||||
}
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||||
|
||||
/* ================= Boss ================= */
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||||
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||||
private void spawnBoss(World world, int ix, int y, int kz) {
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||||
|
||||
world.spawnEntity(
|
||||
new Location(world, ix + 0.5, y + 2, kz + 0.5),
|
||||
EntityType.IRON_GOLEM
|
||||
);
|
||||
}
|
||||
|
||||
/* ========================================================= */
|
||||
|
||||
private void place(World world, int x, int y, int z, Material mat) {
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||||
world.getBlockAt(x, y, z).setType(mat, false);
|
||||
}
|
||||
}
|
||||
96
src/main/java/fyi/tiko/battletower/TowerGenerator.java
Normal file
96
src/main/java/fyi/tiko/battletower/TowerGenerator.java
Normal file
@@ -0,0 +1,96 @@
|
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package fyi.tiko.battletower;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
|
||||
/**
|
||||
* @author Tiko
|
||||
* @since 03.02.2026, 19:41
|
||||
*/
|
||||
public class TowerGenerator {
|
||||
// 7 blöcke hoch pro etage
|
||||
private static final int FLOOR_HEIGHT = 7;
|
||||
|
||||
// tower radius in blöcken
|
||||
private static final int RADIUS = 7;
|
||||
|
||||
public boolean generate(final Location location) {
|
||||
final var world = location.getWorld();
|
||||
final var x = location.getBlockX();
|
||||
final var z = location.getBlockZ();
|
||||
|
||||
final var surfaceY = world.getHighestBlockYAt(x, z);
|
||||
|
||||
if (surfaceY < 60) {
|
||||
return false; // zu niedrig
|
||||
}
|
||||
|
||||
// original: tower soll leicht im boden starten
|
||||
final var startY = surfaceY - 6;
|
||||
|
||||
TowerType type = TowerType.COBBLE;
|
||||
|
||||
// 6 etagen hoch (zusammenbasteln hier)
|
||||
for (var floor = 0; floor < 6; floor++) {
|
||||
final var floorBaseY = startY + (floor * FLOOR_HEIGHT);
|
||||
buildFloor(world, x, floorBaseY, z, type);
|
||||
buildWalls(world, x, floorBaseY, z, type);
|
||||
}
|
||||
|
||||
// top zusammenbasteln hier
|
||||
buildTop(world, x, startY + (6 * FLOOR_HEIGHT), z, type);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void buildFloor(
|
||||
final World world,
|
||||
final int centerX,
|
||||
final int y,
|
||||
final int centerZ,
|
||||
final TowerType type
|
||||
) {
|
||||
for (var dx = -6; dx <= 6; dx++) {
|
||||
for (var dz = -6; dz <= 6; dz++) {
|
||||
// nur drinnen
|
||||
if (Math.abs(dx) < 6 && Math.abs(dz) < 6) {
|
||||
world.getBlockAt(centerX + dx, y, centerZ + dz).setType(type.floor());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buildWalls(
|
||||
final World world,
|
||||
final int centerX,
|
||||
final int y,
|
||||
final int centerZ,
|
||||
final TowerType type
|
||||
) {
|
||||
for (var dy = 0; dy < FLOOR_HEIGHT; dy++) {
|
||||
final var currentY = y + dy;
|
||||
|
||||
for (int dx = -RADIUS; dx <= RADIUS; dx++) {
|
||||
for (int dz = -RADIUS; dz <= RADIUS; dz++) {
|
||||
// outer border = wall
|
||||
if (Math.abs(dx) == RADIUS || Math.abs(dz) == RADIUS) {
|
||||
world.getBlockAt(centerX + dx, currentY, centerZ + dz).setType(type.wall());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buildTop(
|
||||
final World world,
|
||||
final int centerX,
|
||||
final int y,
|
||||
final int centerZ,
|
||||
final TowerType type
|
||||
) {
|
||||
for(var dx = -6; dx <= 6; dx++) {
|
||||
for(var dz = -6; dz <= 6; dz++) {
|
||||
world.getBlockAt(centerX + dx, y, centerZ + dz).setType(type.floor());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
64
src/main/java/fyi/tiko/battletower/TowerSpawnManager.java
Normal file
64
src/main/java/fyi/tiko/battletower/TowerSpawnManager.java
Normal file
@@ -0,0 +1,64 @@
|
||||
package fyi.tiko.battletower;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.plugin.java.JavaPlugin;
|
||||
|
||||
/**
|
||||
* @author Tiko
|
||||
* @since 03.02.2026, 19:37
|
||||
*/
|
||||
public class TowerSpawnManager {
|
||||
private final JavaPlugin plugin;
|
||||
private final Random random = new Random();
|
||||
private final Set<Location> towerPositions = new HashSet<>();
|
||||
|
||||
public TowerSpawnManager(final JavaPlugin plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
public void attemptSpawn(final Chunk chunk) {
|
||||
final var chance = plugin.getConfig().getInt("spawn.chance-per-chunk");
|
||||
|
||||
if (random.nextInt(chance) != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
final var world = chunk.getWorld();
|
||||
final var x = chunk.getX() * 16 + 8;
|
||||
final var z = chunk.getZ() * 16 + 8;
|
||||
final var y = world.getHighestBlockYAt(x, z);
|
||||
|
||||
final var baseLocation = new Location(world, x, y, z);
|
||||
|
||||
if (!canSpawnAt(baseLocation)) {
|
||||
return;
|
||||
}
|
||||
|
||||
final var generator = new OriginalTowerGenerator();
|
||||
final var success = generator.generate(world, random, x, y, z);
|
||||
|
||||
if (success) {
|
||||
towerPositions.add(baseLocation);
|
||||
plugin.getLogger().info("Spawned tower at " + baseLocation);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean canSpawnAt(final Location location) {
|
||||
final var minDistance = plugin.getConfig().getInt("spawn.min-distance");
|
||||
|
||||
for (final var other : towerPositions) {
|
||||
if (other.getWorld() != location.getWorld()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (other.distanceSquared(location) < minDistance) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
39
src/main/java/fyi/tiko/battletower/TowerType.java
Normal file
39
src/main/java/fyi/tiko/battletower/TowerType.java
Normal file
@@ -0,0 +1,39 @@
|
||||
package fyi.tiko.battletower;
|
||||
|
||||
import org.bukkit.Material;
|
||||
|
||||
public enum TowerType {
|
||||
|
||||
COBBLE(
|
||||
Material.COBBLESTONE,
|
||||
Material.STONE_BRICKS,
|
||||
Material.MOSSY_COBBLESTONE, // ✅ Pillars
|
||||
Material.TORCH,
|
||||
Material.COBBLESTONE_STAIRS
|
||||
);
|
||||
|
||||
private final Material wall;
|
||||
private final Material floor;
|
||||
private final Material pillar;
|
||||
private final Material light;
|
||||
private final Material stairs;
|
||||
|
||||
TowerType(Material wall,
|
||||
Material floor,
|
||||
Material pillar,
|
||||
Material light,
|
||||
Material stairs) {
|
||||
|
||||
this.wall = wall;
|
||||
this.floor = floor;
|
||||
this.pillar = pillar;
|
||||
this.light = light;
|
||||
this.stairs = stairs;
|
||||
}
|
||||
|
||||
public Material wall() { return wall; }
|
||||
public Material floor() { return floor; }
|
||||
public Material pillar() { return pillar; }
|
||||
public Material light() { return light; }
|
||||
public Material stairs() { return stairs; }
|
||||
}
|
||||
6
src/main/resources/config.yml
Normal file
6
src/main/resources/config.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
spawn:
|
||||
chance-per-chunk: 250 # 1/X chunks
|
||||
min-distance: 196 # wie original
|
||||
max-y-difference: 22
|
||||
|
||||
debug: true
|
||||
7
src/main/resources/plugin.yml
Normal file
7
src/main/resources/plugin.yml
Normal file
@@ -0,0 +1,7 @@
|
||||
name: battle-towers-revamped
|
||||
version: 0.0.1
|
||||
main: fyi.tiko.battletower.BattleTowerPlugin
|
||||
api-version: 1.21
|
||||
author: tiko
|
||||
description: A revamped version of the old battle towers mod for the old modpack "hexxit". Ported from 1.5.2 to paper 1.21
|
||||
|
||||
Reference in New Issue
Block a user