This commit is contained in:
2026-02-03 20:38:54 +01:00
commit 34be34db9d
20 changed files with 996 additions and 0 deletions

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.gitignore vendored Normal file
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.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
### IntelliJ IDEA ###
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
.idea/libraries/
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

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.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Environment-dependent path to Maven home directory
/mavenHomeManager.xml
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Ask2AgentMigrationStateService">
<option name="migrationStatus" value="COMPLETED" />
</component>
</project>

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.idea/gradle.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleHome" value="" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>

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.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="FrameworkDetectionExcludesConfiguration">
<file type="web" url="file://$PROJECT_DIR$" />
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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build.gradle.kts Normal file
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plugins {
id("java")
}
group = "fyi.tiko"
version = "0.1.0-SNAPSHOT"
repositories {
maven {
name = "papermc"
url = uri("https://repo.papermc.io/repository/maven-public/")
}
}
dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.4-R0.1-SNAPSHOT")
}

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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#Tue Feb 03 19:33:13 CET 2026
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Normal file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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settings.gradle.kts Normal file
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rootProject.name = "battletowers"

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package fyi.tiko.battletower;
import org.bukkit.plugin.java.JavaPlugin;
/**
* @author Tiko
* @since 03.02.2026, 19:33
*/
public class BattleTowerPlugin extends JavaPlugin {
private TowerSpawnManager spawnManager;
@Override
public void onEnable() {
saveDefaultConfig();
spawnManager = new TowerSpawnManager(this);
getServer().getPluginManager().registerEvents(
new ChunkPopulateListener(spawnManager),
this
);
getLogger().info("Enabled BattleTowerPlugin");
}
public TowerSpawnManager spawnManager() {
return spawnManager;
}
}

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package fyi.tiko.battletower;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.world.ChunkPopulateEvent;
/**
* @author Tiko
* @since 03.02.2026, 19:37
*/
public class ChunkPopulateListener implements Listener {
private final TowerSpawnManager spawnManager;
public ChunkPopulateListener(final TowerSpawnManager spawnManager) {
this.spawnManager = spawnManager;
}
@EventHandler
public void handleChunkPopulate(final ChunkPopulateEvent event) {
spawnManager.attemptSpawn(event.getChunk());
}
}

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package fyi.tiko.battletower;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.entity.EntityType;
import org.bukkit.inventory.ItemStack;
import java.util.Random;
public class OriginalTowerGenerator {
private int floor = 1;
private int floorIterator = 0;
private boolean topFloor;
public boolean generate(World world, Random random, int ix, int surfaceY, int kz) {
TowerType type = TowerType.COBBLE;
Material WALL = type.wall();
Material FLOOR = type.floor();
Material PILLAR = type.pillar();
Material LIGHT = type.light();
Material STAIRS = type.stairs();
int startY = surfaceY - 6;
int maxHeight = 120;
floor = 1;
for (int builderHeight = startY; builderHeight < maxHeight; builderHeight += 7) {
topFloor = builderHeight + 7 >= maxHeight;
// ✅ FULL Forge Pattern Segment
buildSegment(world, random, ix, builderHeight, kz,
WALL, FLOOR, PILLAR, STAIRS);
// ✅ Spawner/Floor
if (!topFloor) {
placeSpawner(world, ix + 2, builderHeight + 6, kz + 2, random);
placeSpawner(world, ix - 3, builderHeight + 6, kz + 2, random);
}
// ✅ Chests
placeChests(world, ix, builderHeight + 7, kz);
// ✅ Lights
placeLights(world, ix, builderHeight, kz, LIGHT);
// ✅ Random Damage Holes (Original feel)
randomDamage(world, random, ix, builderHeight + 5, kz, FLOOR);
floor++;
}
// ✅ Boss Placeholder
spawnBoss(world, ix, maxHeight, kz);
return true;
}
/* ========================================================= */
private void buildSegment(World world, Random random,
int ix, int baseY, int kz,
Material WALL,
Material FLOOR,
Material PILLAR,
Material STAIRS) {
for (floorIterator = 0; floorIterator < 7; floorIterator++) {
if (floor == 1 && floorIterator < 4) {
continue;
}
for (int xIt = -7; xIt < 7; xIt++) {
for (int zIt = -7; zIt < 7; zIt++) {
int x = ix + xIt;
int y = baseY + floorIterator;
int z = kz + zIt;
// ==== EXACT FORGE SHAPE ====
if (zIt == -7) {
if (xIt > -5 && xIt < 4) {
wallPiece(world, x, y, z, WALL);
}
continue;
}
// Main interior
if (zIt != -6 && zIt != -5) {
// Window rows excluded
if (zIt != -4 && zIt != -3 && zIt != 2 && zIt != 3) {
if (zIt > -3 && zIt < 2) {
if (xIt != -7 && xIt != 6) {
if (floorIterator == 5) {
place(world, x, y, z, FLOOR);
} else {
place(world, x, y, z, Material.AIR);
}
} else {
wallPiece(world, x, y, z, WALL);
}
}
else if (zIt == 4) {
if (xIt != -5 && xIt != 4) {
if (floorIterator == 5) {
place(world, x, y, z, FLOOR);
} else {
place(world, x, y, z, Material.AIR);
}
} else {
wallPiece(world, x, y, z, WALL);
}
}
else if (zIt == 5) {
if (xIt != -4 && xIt != -3 && xIt != 2 && xIt != 3) {
if (xIt > -3 && xIt < 2) {
if (floorIterator == 5) {
place(world, x, y, z, FLOOR);
} else {
wallPiece(world, x, y, z, WALL);
}
}
} else {
wallPiece(world, x, y, z, WALL);
}
}
else if (zIt == 6 && xIt > -3 && xIt < 2) {
wallPiece(world, x, y, z, WALL);
}
}
// Window rows (-4,-3,2,3)
else {
if (xIt != -6 && xIt != 5) {
if (floorIterator == 5) {
place(world, x, y, z, FLOOR);
} else {
place(world, x, y, z, Material.AIR);
}
} else {
wallPiece(world, x, y, z, WALL);
}
}
}
// Stair gap
else {
if (xIt == -5 || xIt == 4) {
wallPiece(world, x, y, z, WALL);
continue;
}
if (zIt == -6) {
int stairX = (floorIterator + 1) % 7 - 3;
if (xIt == stairX) {
place(world, x, y, z, STAIRS);
} else if (xIt > -5 && xIt < 4) {
place(world, x, y, z, Material.AIR);
}
}
if (zIt == -5) {
wallPiece(world, x, y, z, WALL);
}
}
}
}
}
}
/* ========================================================= */
private void wallPiece(World world, int x, int y, int z, Material wall) {
// Mossy pillar accents
if ((x % 5 == 0) && (z % 5 == 0)) {
place(world, x, y, z, Material.MOSSY_COBBLESTONE);
} else {
place(world, x, y, z, wall);
}
// Fill base into ground
if (floor == 1 && floorIterator == 4) {
fillDown(world, x, y, z, wall);
}
}
private void fillDown(World world, int x, int y, int z, Material mat) {
for (int yy = y - 1; yy > 0; yy--) {
Block b = world.getBlockAt(x, yy, z);
if (b.getType().isSolid()) break;
b.setType(mat, false);
}
}
/* ========================================================= */
private void randomDamage(World world, Random random,
int ix, int y, int kz, Material floorMat) {
if (topFloor) return;
int holes = floor * 2;
for (int i = 0; i < holes; i++) {
int dx = random.nextInt(10) - 5;
int dz = random.nextInt(10) - 5;
if (Math.abs(dx) < 2 && Math.abs(dz) < 2) continue;
Block b = world.getBlockAt(ix + dx, y, kz + dz);
if (b.getType() == floorMat) {
b.setType(Material.AIR, false);
}
}
}
/* ================= Spawner ================= */
private void placeSpawner(World world, int x, int y, int z, Random random) {
Block b = world.getBlockAt(x, y, z);
b.setType(Material.SPAWNER);
CreatureSpawner spawner = (CreatureSpawner) b.getState();
spawner.setSpawnedType(EntityType.ZOMBIE);
spawner.update();
}
/* ================= Loot ================= */
private void placeChests(World world, int ix, int y, int kz) {
for (int i = 0; i < 2; i++) {
Block chestBlock = world.getBlockAt(ix - i, y, kz + 3);
chestBlock.setType(Material.CHEST);
Chest chest = (Chest) chestBlock.getState();
chest.getInventory().addItem(new ItemStack(Material.BREAD, 2));
chest.getInventory().addItem(new ItemStack(Material.IRON_INGOT, 2));
chest.update();
}
}
/* ================= Lights ================= */
private void placeLights(World world, int ix, int y, int kz, Material light) {
place(world, ix + 3, y + 1, kz - 6, light);
place(world, ix - 4, y + 1, kz - 6, light);
}
/* ================= Boss ================= */
private void spawnBoss(World world, int ix, int y, int kz) {
world.spawnEntity(
new Location(world, ix + 0.5, y + 2, kz + 0.5),
EntityType.IRON_GOLEM
);
}
/* ========================================================= */
private void place(World world, int x, int y, int z, Material mat) {
world.getBlockAt(x, y, z).setType(mat, false);
}
}

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package fyi.tiko.battletower;
import org.bukkit.Location;
import org.bukkit.World;
/**
* @author Tiko
* @since 03.02.2026, 19:41
*/
public class TowerGenerator {
// 7 blöcke hoch pro etage
private static final int FLOOR_HEIGHT = 7;
// tower radius in blöcken
private static final int RADIUS = 7;
public boolean generate(final Location location) {
final var world = location.getWorld();
final var x = location.getBlockX();
final var z = location.getBlockZ();
final var surfaceY = world.getHighestBlockYAt(x, z);
if (surfaceY < 60) {
return false; // zu niedrig
}
// original: tower soll leicht im boden starten
final var startY = surfaceY - 6;
TowerType type = TowerType.COBBLE;
// 6 etagen hoch (zusammenbasteln hier)
for (var floor = 0; floor < 6; floor++) {
final var floorBaseY = startY + (floor * FLOOR_HEIGHT);
buildFloor(world, x, floorBaseY, z, type);
buildWalls(world, x, floorBaseY, z, type);
}
// top zusammenbasteln hier
buildTop(world, x, startY + (6 * FLOOR_HEIGHT), z, type);
return true;
}
private void buildFloor(
final World world,
final int centerX,
final int y,
final int centerZ,
final TowerType type
) {
for (var dx = -6; dx <= 6; dx++) {
for (var dz = -6; dz <= 6; dz++) {
// nur drinnen
if (Math.abs(dx) < 6 && Math.abs(dz) < 6) {
world.getBlockAt(centerX + dx, y, centerZ + dz).setType(type.floor());
}
}
}
}
private void buildWalls(
final World world,
final int centerX,
final int y,
final int centerZ,
final TowerType type
) {
for (var dy = 0; dy < FLOOR_HEIGHT; dy++) {
final var currentY = y + dy;
for (int dx = -RADIUS; dx <= RADIUS; dx++) {
for (int dz = -RADIUS; dz <= RADIUS; dz++) {
// outer border = wall
if (Math.abs(dx) == RADIUS || Math.abs(dz) == RADIUS) {
world.getBlockAt(centerX + dx, currentY, centerZ + dz).setType(type.wall());
}
}
}
}
}
private void buildTop(
final World world,
final int centerX,
final int y,
final int centerZ,
final TowerType type
) {
for(var dx = -6; dx <= 6; dx++) {
for(var dz = -6; dz <= 6; dz++) {
world.getBlockAt(centerX + dx, y, centerZ + dz).setType(type.floor());
}
}
}
}

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package fyi.tiko.battletower;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.plugin.java.JavaPlugin;
/**
* @author Tiko
* @since 03.02.2026, 19:37
*/
public class TowerSpawnManager {
private final JavaPlugin plugin;
private final Random random = new Random();
private final Set<Location> towerPositions = new HashSet<>();
public TowerSpawnManager(final JavaPlugin plugin) {
this.plugin = plugin;
}
public void attemptSpawn(final Chunk chunk) {
final var chance = plugin.getConfig().getInt("spawn.chance-per-chunk");
if (random.nextInt(chance) != 0) {
return;
}
final var world = chunk.getWorld();
final var x = chunk.getX() * 16 + 8;
final var z = chunk.getZ() * 16 + 8;
final var y = world.getHighestBlockYAt(x, z);
final var baseLocation = new Location(world, x, y, z);
if (!canSpawnAt(baseLocation)) {
return;
}
final var generator = new OriginalTowerGenerator();
final var success = generator.generate(world, random, x, y, z);
if (success) {
towerPositions.add(baseLocation);
plugin.getLogger().info("Spawned tower at " + baseLocation);
}
}
private boolean canSpawnAt(final Location location) {
final var minDistance = plugin.getConfig().getInt("spawn.min-distance");
for (final var other : towerPositions) {
if (other.getWorld() != location.getWorld()) {
continue;
}
if (other.distanceSquared(location) < minDistance) {
return false;
}
}
return true;
}
}

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package fyi.tiko.battletower;
import org.bukkit.Material;
public enum TowerType {
COBBLE(
Material.COBBLESTONE,
Material.STONE_BRICKS,
Material.MOSSY_COBBLESTONE, // ✅ Pillars
Material.TORCH,
Material.COBBLESTONE_STAIRS
);
private final Material wall;
private final Material floor;
private final Material pillar;
private final Material light;
private final Material stairs;
TowerType(Material wall,
Material floor,
Material pillar,
Material light,
Material stairs) {
this.wall = wall;
this.floor = floor;
this.pillar = pillar;
this.light = light;
this.stairs = stairs;
}
public Material wall() { return wall; }
public Material floor() { return floor; }
public Material pillar() { return pillar; }
public Material light() { return light; }
public Material stairs() { return stairs; }
}

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spawn:
chance-per-chunk: 250 # 1/X chunks
min-distance: 196 # wie original
max-y-difference: 22
debug: true

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name: battle-towers-revamped
version: 0.0.1
main: fyi.tiko.battletower.BattleTowerPlugin
api-version: 1.21
author: tiko
description: A revamped version of the old battle towers mod for the old modpack "hexxit". Ported from 1.5.2 to paper 1.21